SBBM-Cup 2019
Open Club Championship of the SBBM
Kulturcafé Schlachthaus
Dornbirn
27./28. April 2019
It is possible to sleep at the venue, showers are available, pillows, blankets and matraces will be provided on request. No guarantee for a snore-free-zone!
Schedule
Saturday
9:00 Registration & Briefing
9:30- 11:45 Game 1
12:15-14:30 Game 2
Lunchbreak
15:30-17:45 Game 3
18:15-20:30 Game 4
Sunday
10:00-12:15 Game 5
Lunchbreak
13:15-15:30 Game 6
16:00 Award Ceremony
16:30 End Tourney
Fees:
active SBBM-Members: free
NAF-Members: 15€
non-NAF-Members: 20€
General Rules
The tournament will be a resurrection tournament, i.e. all injuried and killed players will magically healed. Every game will be played with the same roster, with the skill progression exceptions below. Teams with can raise the dead may take a Zombie during a game according to the standard "Raise the Dead" rules, but that Zombie will return to his former team after the game like nothing has happened. Nurgle coaches can not add a Rotter after the game if they have killed an opposing player. The pre-game steps, where you can use inducements or special play cards will be ignored. Inducements will be a permanent addition to your team (see below). The entire post-game sequence will be skipped, all winnings will be immediatelly spend at the closest bar by the team manager
Races and Tiers
Only the following races are allowed:
Tier 1:Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
Tier 2:Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic
Tier 3:Daemons of Khorne, Chaos, Nurgle’s Rotters, Slann, Underworld Denizens, Vampires
Tier 4:Goblins, Halflings, Ogres
Team Value and Cost
Teams will be tiered and have fixed costs for each tier. The setup of all teams has to be submitted before the tournament.
Total cost before game 1
Tier 1: 1.160 kgp
Tier 2: 1.200 kgp
Tiers 3 & 4: 1.250 kgp
Note: At least 1.100 kgp must be spent on at least 11 standard roster players, equipment, staff and inducements before any money can be spent on skills. All money must be spent. You cannot reserve money to use at a later point of the tournament
Extra money before game 3
Tier 1: 40 kgp
Tiers 2 & 3: 50 kgp
Tier 4: 70 kgp
Extra skills before game 5
All teams (tiers 1-4) will gain 2 regular access skills to players. These have to be players who haven’t received a skill yet.
Note: All additions have to be marked on the team roster when submitting the roster.
What you can/must buy with the money
At least 11 standard roster players before any star player
0-8 Re-Rolls
Assistant Coaches
Cheerleaders
0-1 Apothecary or Igor (depending on race)
0-9 Fan Factor
Inducements. The cost will be as following and will count for all 6 games:
0-2 Bloodweiser Kegs for each 50 kgp
0-3 Bribes for each 100 kgp, for Goblins only for each 50 kgp
0-1 Masterchef for 300 kgp, for Halflings only 100 kgp
0-2 NAF-approved star players for their regular costs
Wizards and/or Special Play Cards are explicitly not allowed at the SBBM-Cup
Buy skills: (regular or double depending on positional access)
20k regular skill
30k a double skill (limited to 1 double for Tier 1-3 over the whole tournament)
30k for a second normal skill on a player who already has a normal skill (not allowed for a player who has a “double” skill or stat increase already). This stacking option is limited to a maximum of one player per team for the whole tournament
Tier 4 only for one player only:
40k +MA/AV
50k +AG
60k+ST
Scoring:
Win: 5 Points
Draw: 2 Point
Loss: 0 Point
Concession: -10 Point
The following tiebreakers will be used:
Opponent Score
Net Touchdowns
Net Casualties
Coin Toss
Sign up via Email to worldcup4@sbbm-turniere.com